Alessa_Demo_CS10_RC1 is out now. Probably the second last build before the final. I'm going to feel great finishing this loving thing off so I can start work on my Major Project (hopefully an actual good game).
DOWNLOAD! DL Size = 600MBs, Uncompressed = 1.2GBsThings to be fixed for final:
-Notification of new hint in pause menu doesn't work
-Audio is unbalanced and overall stuff
-Shooting through a wall will leave you unable to fire until you exit the wall space
-Possible to fire gooey during pause menu
-No prompt for using "Tab" to open the pause menu
-Pause menu needs to pause audio
-Main menu sucks (No fade in, button designs and button layouts, no button sounds etc)
-Lighting woes (Particle effects lighting the entire external map and leaking into other map chunks)
-Final room (Blue Electric forgeter) needs to be redesigned
-End Cutscene needs a bit of work
-Cheat can be activated, but currently does nothing (except prints a string)
-About 3GBs of unused/redundant content needs to be deleted
-Code Cleanup/Comments/Names
-Timer starts at the wrong place and ends at the wrong place
-The Map Tracker is completely broken
-Not all fonts are consistent with the main font yet
-Most lights do not disable their visibility before destruction
-Esc quit needs to be a hold; esc button press should just close pause menu
-No encryption on fast run save file
-No message regarding "Recommend if you want to grapple that you simply fire a gooey without charging"
-No message regarding "You can't grapple to a gooey that's stuck to something"
-HUD replaced by white bar on death; should be a full-screen death effect
-Checkpoint A/B/C (Respawn) is broken
Things already fixed for final (not in above version):
>Game Icons and other external stuff is not ready (Done!)
>Possible to complete the first Gooey Ball change by jumping over the wall instead of using the boxes (Done!)
>Current fastest run is set to 1:20 which is impossible in current build (Done!)
Note about fastest runs: If no save file is detected, no message will appear in the main menu. If a save file is detected, you will see the fastest run in the menu and during the game. Only your fastest run is recorded.