Author Topic: Game Design Megathread  (Read 442395 times)



Hey y'all I wanna reemphasize that if you want to have music for a small but serious game project I might be down.
I've been studying game development and music and if anyone wants like help or advice I may be able to provide it.
Don't PM me cause I don't check that, add me on Steam.

Hey y'all I wanna reemphasize that if you want to have music for a small but serious game project I might be down.
I've been studying game development and music and if anyone wants like help or advice I may be able to provide it.
Don't PM me cause I don't check that, add me on Steam.

not online >:(

oof, katadeus actually came through and made a bomb ass track. hands off to him!

EDIT: I really said loving hands?
« Last Edit: January 29, 2018, 02:44:57 PM by Waru »

https://gfycat.com/LazyAstonishingHeifer i'm satisfied with the snake prototype i was able to make yesterday considering that i've only been doing unreal for a week

https://gfycat.com/frightenedharmoniousherring
https://gfycat.com/RecklessEdibleBlesbok

edit: just fixed how ass the snake looks in the bottom webm but i don't care enough to rerecord and post it
« Last Edit: February 12, 2018, 11:19:40 PM by Gytyyhgfffff »

extended demo

https://leopard.hosting/dl/lpmoh/extendeddemo.zip

has the first world and the first flight minigame

the video is basically an animated jpeg of ms paint and that ugly movie maker with the same plot and totally-not-cubical-in-spanish cubicos

same floaty awful controls
you get hurt if you jump on enemies (???)
you still have a trillion health
you can still blast off into the moon because you have no invincibily frames
controls are still ass
graphics are still ms paint
limited ammo in bossfights
you managed to fix overhealing though
physics are still a joke
music is still awful
music doesn't pause when paused
level design for 1 and 2 is the same stuff from the demo except with randomly strewn out milk
milk has no sound effect
dialog is literally "start level 3, try to shoot milk at other furbwhatever, realize ammo resets between levels, try to jump on it, dialog box"
controls are explained by dialog rather than instructions (??????)
after the dialog mr furbwhatever stays there being able to be walked through like a ghost mannequin (???)
since the spinny wheels in level 3 have the same "touch one and get hit a billion times and blast off into the moon problem" level 3 is hard not because of the level design but because of how if you get hit you get hurt 20 times and blast off back to the start
game still runs at awful resolution at 4:3
the spinny hurt pain things in level 3 are spewn around instead of placed neatly (doesn't affect gameplay but it makes it ugly)
you put bits on the platforms to make the flying block things not walk off when you could have programmed a variant to not walk off (cough cough red koopas)
the way to hit the boss is not explained
boss projectile hitboxes are awful
why is the start button area just the text if it has a rectangle around it
you can spam milk regardless of milk boxes if you collect just one box meaning with the xpadder toggle function you just press both buttons or hold down the keys and clear the entire universe of enemies(???)
pause straight up doesn't work sometimes
going UP too far kills you (i could understand down but why UP it just makes the spinny hurt things even more of an absolute pain)
you can kill the boss by just standing there spamming milk on the platform while jumping
the boss has so much health killing it with no unlimited milk would be almost impossible
levels 3 4 and 6 (counting boss as 5) all start with a white room and a thing you walk on to start
you can drive the plane down but not up meaning you can softlock the game by flying down past the tower of flags (???) (nevermind i just forgot to map the up arrow on xpadder duh)
saving doesn't do anything


overall you seem to have given 0 stuffs about the things people have said trying to improve the game meaning you posted on this thread to announce this rather than to get game design help
« Last Edit: March 03, 2018, 04:17:10 PM by maxymax13 »

i just speedran it

if i hear that bite sound effect one more time im going to eviscerate myself

https://gfycat.com/LazyAstonishingHeifer i'm satisfied with the snake prototype i was able to make yesterday considering that i've only been doing unreal for a week
how easy is unreal to use? any complaints?

how easy is unreal to use? any complaints?
blueprints are easy to use, but you will not be able to do as much with them as C++, which is not easy to use for someone unfamiliar

c++ is somewhat easy to get a hang of if you know other programming languages so i'm enjoying unreal so far

« Last Edit: February 17, 2018, 10:31:38 PM by Gytyyhgfffff »