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Super Creeper - Mr. Wallet's hit survival gamemode is back!

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chrisbot6:

Mod is broken. Completely broken. Creeper won't spawn at all. No idea why, no errors in the console, grow() only returning the IDs of CreepSpawn bricks. Also, the new creepkill emitters Jack Noir made turned out to be complete laser-cum themed stuff and I can't switch back because we have no backup.

It's probably definitely going to take a couple of days to fix this.

EDIT: IT WORKS AGAIN! HUZZAH!

GhostStar:


--- Quote from: chrisbot6 on November 25, 2013, 04:08:58 PM ---Mod is broken. Completely broken. Creeper won't spawn at all. No idea why, no errors in the console, grow() only returning the IDs of CreepSpawn bricks. Also, the new creepkill emitters Jack Noir made turned out to be complete laser-cum themed stuff and I can't switch back because we have no backup.

It's probably definitely going to take a couple of days to fix this.

--- End quote ---
damn

Sentry:


--- Quote from: chrisbot6 on November 25, 2013, 04:08:58 PM ---EDIT: IT WORKS AGAIN! HUZZAH!

--- End quote ---
Holy stuff. Great! You edited the post as soon as I was going to say that I was sorry for you.
Glad its working again! :)

chrisbot6:

We're up.

Keep in mind that this update, although planned to add content, only really fixed bugs. Like, all of the bugs. There are no more bugs. Never again can people spawncamp. Never again will the creepbomb always be all-powerful. Never again will your F2 menu fail to update. That sort of thing.

Join usss.

EDIT: Oh. It turns out the new creepbomb is hugely underpowered with higher playercounts.

I'll fix it tomorrow.

Zeblote:

The minigame is being reset before the map finished loading causing spawns to fail.

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