| Blockland Forums > Suggestions & Requests |
| Sonic Screwdriver from Doctor Who |
| (1/3) > >> |
| Klocko²:
Basically, these. The famous sonic screwdriver from the longest running sci-fi show, Doctor Who. Abilities Opens JVS Doors, doesn't matter if there is no other trigger to it such as onActivate and even if the door's locked, it'll still open it Closes JVS Doors - You must be dumb if you need a explanation for this one OnActivate Event Trigger - Triggers onActivate from any range Disables/Enables Vehicles - Land vehicles just stop working, air vehicles fall Toggle Bots On/Off - Obvious Disarm - Forces a player to drop his weapon, as if he pressed Ctrl+W |
| TheKhoz:
The biggest problem I have with this is making it fit with the blocko style (more with the 11th than 10th/9th is this a problem) Another thing is that it will always be held in the upright position, it can't be pointed the way they do in the show. Also, I don't think JVS support is really what you want (you might just want to have an OnProjectile hit event going on) |
| jes00:
--- Quote from: TheKhoz on November 12, 2013, 01:41:00 AM ---Another thing is that it will always be held in the upright position --- End quote --- Could always make a hand as part of the model and just hide the player's hand. This would be fun to script. |
| Lugnut:
someone make the script so all you have to do is rename the .dts or whatever (lugnuts knows nothing about actual modelling - don't you have to specify an offset or some stuff?) then whenever a modeller gets around to making it, they just rename the model, plop it in the zip, and we're ready to go note on the onActivate thing - make it take longer from a longer range. i'm thinking a logarithmic scale..? |
| TristanLuigi:
I think you have way too many features. The Sonic Screwdriver should not be able to forget with other add-ons, because they can all be evented. All we need is an event called onSonicked (or something) and onVehicleSonicked. (btw magic becomes magicked so sonic becomes sonicked) |
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