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Replay System

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Headcrab Zombie:


--- Quote from: The Resonte! on November 13, 2013, 04:59:54 PM ---wasn't there one a long time ago?
in a menu button called "demos" or something?

--- End quote ---
Yeah it was there by default but it never worked in any of the TGE games i played
Probably a really old feature that got broken but never completely removed

BlockoCrafter:


--- Quote from: Headcrab Zombie on November 13, 2013, 06:45:07 PM ---Yeah it was there by default but it never worked in any of the TGE games i played
Probably a really old feature that got broken but never completely removed

--- End quote ---
It works in Marble Blast, and it used this format:

--- Quote from: BlockoCrafter on November 13, 2013, 02:04:25 PM ---There are ways to modify the engine to allow for recording in ".rec" format, but ".rec" is unreliable and only records a movement macro.

--- End quote ---


Lugnut:

server sided, you could log literally every action, exactly when it happens, where it happens, what happens, and who does it, then make bots that do the stuff, reconstructing stuff.

it would be a monumental project, and most definitely not flawless, but still pretty cool.

also not exactly what you wanted, but if you recorded... a block of time... you could literally repeat that time like a stable time loop.

otto-san:


--- Quote from: Lugnut on November 14, 2013, 12:16:25 AM ---server sided, you could log literally every action, exactly when it happens, where it happens, what happens, and who does it, then make bots that do the stuff, reconstructing stuff.

it would be a monumental project, and most definitely not flawless, but still pretty cool.

also not exactly what you wanted, but if you recorded... a block of time... you could literally repeat that time like a stable time loop.

--- End quote ---
i made a script that did this once, but it was made for rewinding time rather than creating replays like this

it worked pretty well and the performance impact wasn't terrible aside from the obvious memory usage

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