Author Topic: spawning a bunch of physics bricks  (Read 415 times)

i want to spawn a bunch of physics bricks in one spot so they can explode everywhere. it's for a video. i know they're handled client sided, but is there any way i can tell the client to believe that there are a bunch of fake killed bricks in one spot and to act accordingly?
i tried tracing, it calls fakeKillBrick, which takes in the object ID, the velocity, the time for fakekilling, and the person who activated it. within that, onFakeKill is called, which takes in some integer (it was 200, though this number didn't appear in the velocity or fakekill time) and the object ID. nothing seems to take in position as an input, which makes sense i suppose.

can you put several brick objects in the same spot in the world? if i can, then i can just put like 500 in one spot and fakekill them all at once

yes, you can put more than one in one spot. you might have difficulty getting them to go different directions though.