yes yes i know how rsa works (aes i understand the basics, never actually implemented it)
but like, suppose we used aes and elliptic curves, or even diffie hellman
forget, diffie hellman and a one time pad
suppose we do that and we do it through string based math or arbitrary precision arithmetic, which runs on a recursive schedule loop so it doesn't make blockland not responding (threading, essentially)
how absolutely terribad would this even be
the one time pad would be spectacularly trivial to calculate, we just have to get a decently sized number agreed upon
Correct, it's basically doing calculations the way you learned them in first grade. Starting from the right, add digits individually, shifting the leftover to the next digit.
There's a couple bignum libraries floating around the forums somewhere.
Not necessarily. Just include a GUI with a progress bar and your users will be like "cool, it's doing something". Break the work down into chunks so that the game doesn't stop responding.
wait there is some bignum (couldn't remember this name) libraries for torquescript? i have to find these
chunks and a schedule loop
stuff would work great