function fxDTSBrick::onPlant(%brick) { if(!isObject(%brick)) return; %brick.type = Sequest; %obj = %brick.getgroup().client.player; %data = %obj.getDatablock(); %bData = %brick.getDatablock(); %bSize = %bData.brickSizeX * %bData.brickSizeY * %bData.brickSizeZ; if(%obj.bAmmo >= %bSize || !%data.canSequest) { Parent::onPlant(%brick); if(%brick.type $= "Sequest") { %obj.bAmmo = %obj.bAmmo - %bSize; %brick.schedule(50000,delete); %brick.schedule(49000,fakeKillBrick,"0 0 5",1.5); here! } } else %brick.schedule(5,delete); showBrickAmmo(%obj,"guiUp"); }