| Blockland Forums > Suggestions & Requests |
| Brick-kill zombie |
| (1/1) |
| BreadFish:
Basically its a zombie that FAKE-KILLS bricks instead of destroying them so sort of like the V8 zombie and i think it should not destroy anything bigger that a 4X/4X cube |
| blueblur121:
Someone get rot on the job. |
| Im_AFK:
fake killing and just killing are both awesome in general-but I could see actually killing the bricks having more potential (as long as its limited)- persistance is what matters!!1 having players cooperate to rebuild destroyed surfaces seems like a not so bad idea since their lives r on the clock-zombies could come @ any minute, and if they didnt finish, then theres less between them and their plastic munching foes. fakekilling has the same potential, but it kind of lacks-but its still good. if we could have both options that would be great |
| blueblur121:
--- Quote from: Im_AFK on November 19, 2013, 09:20:18 AM ---fake killing and just killing are both awesome in general-but I could see actually killing the bricks having more potential (as long as its limited)- persistance is what matters!!1 having players cooperate to rebuild destroyed surfaces seems like a not so bad idea since their lives r on the clock-zombies could come @ any minute, and if they didnt finish, then theres less between them and their plastic munching foes. fakekilling has the same potential, but it kind of lacks-but its still good. if we could have both options that would be great --- End quote --- But then you couldn't make an actual zombie map because whenever you play on it you have to load it again to restart. |
| Im_AFK:
my bad for dp, but for the zombies handling brick sizes, having it rely on the # of zombs present @ that obstacle could make things more exciting. alone, only a single zomb can handle up to a 2x2 (or w/e u c fit as to the limit) but if another joins- 4x4, and blah blah blah so on. individual bricks could have a built in heallth system too, but that would seem too complex |
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