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A mod that enables weapon/item access based on "levels?"

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JD:

I'm trying to find a mod that applies a server-based 'level' system based on kills, achievements, etc, that allows access (for example) to weapons and items. For example one level equals 10 kills or whatever. And when you reach 'level 3' you can access a more powerful weapon. Or maybe for every death it sets you back 1 point towards your next level. Is there a mod like this? I haven't played the game in about a year so now that I'm hosting again I'm looking for good mods for my team deathmatch servers. If this mod doesn't exist someone should totallllyyyy consider making it. It's a pretty simple idea. ;P

tkepahama:

I'm sure there is, but they're most likely private or personal add-ons.

Not all that relevant but IMO this would make a shooter gamemode quite unbalanced.

JD:

It could if the weapons awarded were overpowered. Otherwise it should be fine.

DrenDran:


--- Quote from: JD on November 20, 2013, 04:06:55 AM ---It could if the weapons awarded were overpowered. Otherwise it should be fine.

--- End quote ---
isn't that the point?
Why would you want to work to earn a worse weapon?

sir dooble:


--- Quote from: DrenDran on November 20, 2013, 12:06:43 PM --- isn't that the point?
Why would you want to work to earn a worse weapon?

--- End quote ---
Who says it's worse? It could be equal, yet cooler.
Or can be used for other items, like unlocking a new medkit that heals more than a lower level version (while this is technically unbalanced, things like medkits or grenades are used just once so don't offer permanent bonuses).
The system could also be used for access to things like new spawn points, or classes.

A level system doesn't have to be unbalanced.

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