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Jakob's World [Mini Empires Deluxe] Might shut down.

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Decepticon:


--- Quote from: Funkadelic on November 30, 2013, 08:33:00 PM ---This I think is the major flaws with mini empires. Usually people with godmod, saying "oh i have more armor" or "i have this and that, making it easier to kill you." We should definitely make a system in the server to make battles fair and just, like adding bonuses to empires in certain eras, etc.

--- End quote ---
Bohemia really flawed that during our war by going "oh we now have riflemen we get to roll more" and started rolling like 18 (or about 18) sided dies while I had to roll 14.

Then, whenever my ships were attacking his (mine had a lot more weaponry on it) he was like "oh i roll a 20 you roll 17"

Funkadelic:


--- Quote from: Decepticon on November 30, 2013, 11:12:33 PM ---Bohemia really flawed that during our war by going "oh we now have riflemen we get to roll more" and started rolling like 18 (or about 18) sided dies while I had to roll 14.

Then, whenever my ships were attacking his (mine had a lot more weaponry on it) he was like "oh i roll a 20 you roll 17"

--- End quote ---
Given i am in an entirely different era, yes, it was fair. Players in more advanced ages should definitely get a higher roll number.

Jakobblockhead:


--- Quote from: Funkadelic on December 01, 2013, 01:15:09 PM ---Given i am in an entirely different era, yes, it was fair. Players in more advanced ages should definitely get a higher roll number.

--- End quote ---

Rolling a higher number = More chance of fail. Having better units and melee attacks should lower the number, increasing critical.

Operator¹:

You actually have a pretty good chance of failing badly if you flip a coin, so lower isn't better.

SWAT One:

Jakob you're partially right.  If you roll a lower number, you either pass or fail by smaller margins.  For instance if you roll a 1, 2 or 3, from a 3-sided die, you get 33% (fail), 67% (pass by narrow margin), and 100% (absolute victory).  Rolling a 20-sided die increases your chances of rolling something of low-end numbers, but also raises the amount of high-end numbers.  It's a trade-off.

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