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Jakob's World [Mini Empires Deluxe] Might shut down.

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Funkadelic:


--- Quote from: SWAT One on December 01, 2013, 05:14:38 PM ---Jakob you're partially right.  If you roll a lower number, you either pass or fail by smaller margins.  For instance if you roll a 1, 2 or 3, from a 3-sided die, you get 33% (fail), 67% (pass by narrow margin), and 100% (absolute victory).  Rolling a 20-sided die increases your chances of rolling something of low-end numbers, but also raises the amount of high-end numbers.  It's a trade-off.

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Hmmm, think there is any way we could fix this problem?

EDIT
Nevermind, I just thought of something. Lets say that one player has gunpowder, and the other does not. The one with gunpowder would roll a say, 5 sided die while the other a 10. Lets say the gunpowder age player rolls a 1, and the archaic player also rolls a 1. Instead of both having the same amount of damage, the gunpowder player would deal a much higher amount of damage to the other player, with the other being much less.

Funkadelic:


--- Quote from: Decepticon on November 30, 2013, 11:12:33 PM ---Then, whenever my ships were attacking his (mine had a lot more weaponry on it) he was like "oh i roll a 20 you roll 17"

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I also have to add that ships with metal/more advanced armor, and with more advanced weaponry like cannons, would defend and attack much more effectively than a ship with medieval age technology.

Jakobblockhead:


--- Quote from: Funkadelic on December 01, 2013, 05:44:04 PM ---I also have to add that ships with metal/more advanced armor, and with more advanced weaponry like cannons, would defend and attack much more effectively than a ship with medieval age technology.

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Weapons = Lower Rolling. For instance, Hellstormer's special attack rolls a 1 or 2 sided die.

Defense = Higher rolling, decreases damage.

I think that is how it should go.

Funkadelic:


--- Quote from: Jakobblockhead on December 01, 2013, 06:34:41 PM ---Weapons = Lower Rolling. For instance, Hellstormer's special attack rolls a 1 or 2 sided die.

Defense = Higher rolling, decreases damage.

I think that is how it should go.

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Good idea

Jakobblockhead:

LOCKED. Server topic created, please go there.

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