I love how often the server is up and almost every time I join there's new content. Buildings, islands, etc etc
Sord, I was just curious, what would you think about vehicles not spawning until players bought a "key," which really just meant they could spawn the vehicle. I never spend my points because I think lives are too easy to end in the game, but if I could lose 50 points, go to a garage, spawn my dirt bike and ride around, I would call that a good investment.
And using VCE and relays you could easily make each garage capable of housing multiple spawns
The only downside to this would be the obvious OPness of high score players getting vehicles and rampaging AND that it could be camped (wait for guy to spawn jeep, snipe, steal) AND it means more vehicles, which could mean more latency.
Have you also considered crafting as an option as well? Crates could give players data blocks that can be dropped similar to how if you die in a City RPG, you drop money.
You could use a GUI for putting together weapons, and then you would have the entirety of TT at your disposal for that wide arrangement of weapons (ex wood stock+long barrel+bolt action=bolt-action rifle)
Are you willing to consider player-made maps?