Blockland Forums > Suggestions & Requests
Taking requests
DarkStride:
A client sided script that changes your shaders to the soft ones you created when taking screenshots in the DOF format. Then reverts it to the previous settings.
Port:
--- Quote from: Pliny on November 24, 2013, 10:29:02 AM ---Some kind of "bot" output for relays, so that bots can be made to behave in a certain way based on relays.
--- End quote ---
registerOutputEvent(FxDTSBrick, onRelay, "Self fxDTSBrick\tBot AIPlayer");
--- Quote from: Pliny on November 24, 2013, 10:29:02 AM ---An option for the current "flashlight" add-on to toggle player ambient light.
--- End quote ---
Like.. in addition to a flashlight, also an ambient around each player using it?
--- Quote from: Pliny on November 24, 2013, 10:29:02 AM ---An add-on that allows non-host player bots to remain on a server even after they've left. (As an option of course but this could be VERY abusable and may not even be doable).
--- End quote ---
Use the public brickgroup.
--- Quote from: Pliny on November 24, 2013, 10:29:02 AM ---Versions of the standard, no-jet, jump-jet, fuel jet, quake-like, and horse players with regenerating health. Possibly with different variants on speed of regeneration?
--- End quote ---
How about an event to set the health regeneration speed of a player?
--- Quote from: LagoomSack on November 24, 2013, 01:28:20 PM ---Overhaul your Chat emoticon Addon.
--- End quote ---
Overhaul how?
--- Quote from: 0xBRIANSMITH on November 24, 2013, 02:54:29 PM ---Recode your TF2 mod with your new bots.
--- End quote ---
I still haven't fixed maximizing rectangles.
--- Quote from: DarkStride on November 24, 2013, 06:18:31 PM ---A client sided script that changes your shaders to the soft ones you created when taking screenshots in the DOF format. Then reverts it to the previous settings.
--- End quote ---
Keep your shaders off and use the mod that turns them on when taking a screenshot.
SWAT One:
--- Quote from: Port on November 24, 2013, 08:13:39 AM ---Doesn't really go into much detail about what it actually is.
Essentially a series of bricks that transport items in them. To get all items to fit, if you can detect the size of the item, you can scale it down to fit certain dimensions to make sure that the item cannot be picked up from outside the brick.
An example.
My goal would be to use this with GSF Ghost's inventory mod.
registerOutputEvent(Player, loadPosition);
registerOutputEvent(Player, savePosition);
function Player::loadPosition(%this) {
if (%this.client.savedTransform !$= "") {
%this.setTransform(%this.client.savedTransform);
}
}
function Player::savePosition(%this) {
%this.client.savedTransform = %this.getTransform();
}
Awesome, thanks!
--- End quote ---
--- Quote from: Port on November 25, 2013, 12:58:35 PM ---registerOutputEvent(FxDTSBrick, onRelay, "Self fxDTSBrick\tBot AIPlayer");
registerOutputEvent(FxDTSBrick, onRelay, "Self fxDTSBrick\tBot AIPlayer");
--- End quote ---
What's the green part?
Meshiest:
--- Quote from: SWAT One on November 25, 2013, 01:34:32 PM ---What's the green part?
--- End quote ---
a tab
TristanLuigi:
I'm in support of heightmap ModTer. Maybe different colors can be certain biomes?