Blockland Forums > Suggestions & Requests

256 Colors in a Colorset

Pages: << < (3/5) > >>

chubaka452:


--- Quote from: TristanLuigi on November 27, 2013, 08:18:34 PM ---

--- End quote ---

okay really..., I'm suitable with 120 max I don't think we need 256 colors. Also my internet sucks so It would take me forever to join a server

/support

Lugnut:

i'm like really confused

why can't the client dynamically generate all the assorted colors


like, it's not like the people who make colorsets make individual models of every possible color, and badspot sure as forget didn't make models of every possible color on the planet, so it is dynamic.

i don't buy the datablocks tied to colors limitation, someone else verify it.

Kalphiter^4:


--- Quote from: TristanLuigi on November 26, 2013, 03:11:40 PM ---Right now, colorsets can only hold 64 colors, or 26. This makes no sense to me. A full byte contains 8 bits, so unless those other two bits are used to store a brick's rotation, we're letting two valuable bits of information in every brick go to waste.

--- End quote ---
You can use 6 bits for anything as long as you're expecting to only read 6 bits. No waste there.


--- Quote from: Lugnut on November 28, 2013, 02:13:19 AM ---i'm like really confused

why can't the client dynamically generate all the assorted colors


like, it's not like the people who make colorsets make individual models of every possible color, and badspot sure as forget didn't make models of every possible color on the planet, so it is dynamic.

i don't buy the datablocks tied to colors limitation, someone else verify it.

--- End quote ---
You need to tie every brick ghosted with a color ID, but I'm not sure what the bottleneck is.

Zeblote:


--- Quote from: Lugnut on November 28, 2013, 02:13:19 AM ---i'm like really confused

why can't the client dynamically generate all the assorted colors


like, it's not like the people who make colorsets make individual models of every possible color, and badspot sure as forget didn't make models of every possible color on the planet, so it is dynamic.

i don't buy the datablocks tied to colors limitation, someone else verify it.

--- End quote ---
Because someone thought that sending a 1 byte id is better than sending a 4 byte color
However, even with 256000 bricks the difference would only be like 200kB...

Port:


--- Quote from: Zeblote on November 28, 2013, 04:16:01 AM ---However, even with 256000 bricks the difference would only be like 200kB...

--- End quote ---

>"only 200KB"
this might not seem like a lot but especially on slower connections this will make it take seemingly forever to ghost


--- Quote from: Lugnut on November 28, 2013, 02:13:19 AM ---i don't buy the datablocks tied to colors limitation, someone else verify it.

--- End quote ---

color[index] and colorShiftColor are per-datablock, not per-image/projectile.

Pages: << < (3/5) > >>

Go to full version