| Blockland Forums > Suggestions & Requests |
| 256 Colors in a Colorset |
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| Swollow:
--- Quote from: TristanLuigi on November 27, 2013, 01:45:55 AM ---Bricks would have 4 bytes of color information and colorsets would just be a set of presets. Save files would be larger, but more colors :P I would much prefer more colors and silly rainbows over less colors and better-looking sprays. --- End quote --- it's not a concern of size in bytes it's datablocks |
| TristanLuigi:
--- Quote from: swollow on November 27, 2013, 02:39:21 PM ---it's not a concern of size in bytes it's datablocks --- End quote --- I know, I don't think you got what I was saying If we used infinite (well, kinda) colors and found a way around datablocks, then it would be bytes. |
| Zeblote:
A colorset with 256 colors would require 1792 datablocks. |
| Deve111²:
--- Quote from: Zeblote on November 27, 2013, 03:00:22 PM ---A colorset with 256 colors would require 1792 datablocks. --- End quote --- not enuf!! |
| TristanLuigi:
--- Quote from: Zeblote on November 27, 2013, 03:00:22 PM ---A colorset with 256 colors would require 1792 datablocks. --- End quote --- --- Quote from: TristanLuigi on November 26, 2013, 10:03:53 PM ---Paint can image I get. Particle, emitter, and explosion can all be rainbow for every color. Projectile might have to be different. 2*256 still adds up to 512, but no colorset would have 256 colors, it's just a suitable maximum. It would help current colorsets, too - from 320 to 125. --- End quote --- |
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