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256 Colors in a Colorset

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Swollow:


--- Quote from: TristanLuigi on November 27, 2013, 01:45:55 AM ---Bricks would have 4 bytes of color information and colorsets would just be a set of presets.
Save files would be larger, but more colors :P

I would much prefer more colors and silly rainbows over less colors and better-looking sprays.

--- End quote ---
it's not a concern of size in bytes it's datablocks

TristanLuigi:


--- Quote from: swollow on November 27, 2013, 02:39:21 PM ---it's not a concern of size in bytes it's datablocks

--- End quote ---
I know, I don't think you got what I was saying
If we used infinite (well, kinda) colors and found a way around datablocks, then it would be bytes.

Zeblote:

A colorset with 256 colors would require 1792 datablocks.

Deve111²:


--- Quote from: Zeblote on November 27, 2013, 03:00:22 PM ---A colorset with 256 colors would require 1792 datablocks.

--- End quote ---

not enuf!!

TristanLuigi:


--- Quote from: Zeblote on November 27, 2013, 03:00:22 PM ---A colorset with 256 colors would require 1792 datablocks.

--- End quote ---

--- Quote from: TristanLuigi on November 26, 2013, 10:03:53 PM ---Paint can image I get.
Particle, emitter, and explosion can all be rainbow for every color.
Projectile might have to be different.
2*256 still adds up to 512, but no colorset would have 256 colors, it's just a suitable maximum. It would help current colorsets, too - from 320 to 125.

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