Blockland Forums > Suggestions & Requests
make a buildbot that loads events/prints
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Demian:

--- Quote from: Zeblote on November 29, 2013, 07:42:58 AM ---It would require 3 dimensional pathfinding to find a way to reach the print brick and then an aimbot to aim at the brick, then it needs to fire the printer / wrench.

It's not possible.

--- End quote ---
Not it doesn't. Plant a print brick in front of you and give it the print letter P. Undo twice. Put that same brick's ghost in front of you and move it elsewhere and plant it. It still has the print letter P on it.
Zeblote:

--- Quote from: Demian on November 29, 2013, 12:12:59 PM ---Not it doesn't. Plant a print brick in front of you and give it the print letter P. Undo twice. Put that same brick's ghost in front of you and move it elsewhere and plant it. It still has the print letter P on it.

--- End quote ---
I mean the wrench events. Woops
ultimamax:

--- Quote from: Demian on November 29, 2013, 12:12:59 PM ---Not it doesn't. Plant a print brick in front of you and give it the print letter P. Undo twice. Put that same brick's ghost in front of you and move it elsewhere and plant it. It still has the print letter P on it.

--- End quote ---
here's the thing. buildbots have to keep track of where they are in order to function properly, right? so by placing the ghost brick with a click, they lose their spot. so now it can't continue. maybe if you made it so the buildbot knows where the player is upon start, and can navigate to and from the player, you could do it. that sounds very messy though
superdupercoolguy:

--- Quote from: Zeblote on November 29, 2013, 07:42:58 AM ---It would require 3 dimensional pathfinding to find a way to reach the brick and then an aimbot to aim at the brick, then it needs to fire the wrench.

It's not possible.

--- End quote ---
It's not impossible, but like you said, it would just be very, very hard, and probably glitchy.
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