After a while of hosting a
server, I have accumulated a list of various mods that would greatly improve the server. Whereas most of them have been released, I have a list of a few that have not.
The first of these is an 11-slot player. I know that one was already made, but it was failed for affecting some weapons and not fixing that glitch. I don't know if it would be easy to fix or not, but it would be very helpful. For those of you who ask why the forget I would need 11 slots, there's a LOT of gear you need to deal with the stuff people come up with on my server. I can divulge more if you want, but that really isn't on topic. Done.
The next mod would be seemingly really easy to make. It would be one that makes vehicles die when they touch the ground. This would be good for if your map is islands in water, and you need vehicles to die when they fall into the water. Before you judge, I have a fairly good reason for using this instead of drowning vehicles, as I am using 3 physics vehicles as boats. (Motorboat, Carrier, and Aviator Sub.
I am well aware of the dangers of the carrier, and it is password-protected so that only a few hand-picked and responsible people can drive it.)
The last mod that I would request is probably the hardest to do. I need a mod that would act as a money system, but by letting different slayer teams be different jobs. Money would be the same as your score. In the advanced options of each team, it would have the amount of money that the team gets per 'tick'. In slayer options, you would have how much money you start out with and how long a tick is. Other things to aid this mod would be events for subtracting/adding money. (I realize that we have events for subtracting and adding score already, but they can subtract to less than 0.)
We would also have a command, lets say /resetmoney, which would go back to the default amount of money. Some commands could be /givemoney [amount] [playername] and /resetmoney [playername] for admins to reset the player's money to the money that they start out with.
A daycycle that doesn't get too light or too dark. Like youse's daycycle in the day and Teneski's siten1 at night. Being done.