| Blockland Forums > Suggestions & Requests |
| Music on the SpeedKart Gamemode |
| << < (3/5) > >> |
| MARBLE MAN:
I can make a separate add-on to change the song each time a round ends |
| Chrono:
--- Quote from: Filipe on December 02, 2013, 10:18:28 PM ---Hm, if that will be a 2d music brick, could you add events to it like the ones you made before? Something like OnMinigameReset>Self>Set2DMusic>Blahblah --- End quote --- You would use the normal setMusic event if it were a 2d music brick. |
| Filipe:
--- Quote from: Chrono on December 02, 2013, 11:21:53 PM ---You would use the normal setMusic event if it were a 2d music brick. --- End quote --- Oh, I see |
| Fab:
Fab's 10x music brick for sale price 0 dollars grab it (It's 2D) |
| Chrono:
I don't think 10x can reach an entire track. Splitting them up and syncing them is out of the question due to ghosting. Edit: Haha, your mod also overwrites my package and makes all music bricks 2d, if it executes last. Thanks for trying to break my poorly made support script that I swear I updated. Another Edit: And seeing how the short/long range music bricks weren't updated with the new code I swore I wrote. 2d music bricks wont work without complications. So they're incompatible. Here's my old poorly made add-on from October 9th, 2009 which will not work with anything using Support_CustomRangeMusic.cs (short/long range music bricks) |
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