Blockland Forums > Suggestions & Requests
Music on the SpeedKart Gamemode
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MARBLE MAN:
I can make a separate add-on to change the song each time a round ends
Chrono:

--- Quote from: Filipe on December 02, 2013, 10:18:28 PM ---Hm, if that will be a 2d music brick, could you add events to it like the ones you made before? Something like OnMinigameReset>Self>Set2DMusic>Blahblah

--- End quote ---
You would use the normal setMusic event if it were a 2d music brick.
Filipe:

--- Quote from: Chrono on December 02, 2013, 11:21:53 PM ---You would use the normal setMusic event if it were a 2d music brick.

--- End quote ---
Oh, I see
Fab:
Fab's 10x music brick for sale

price 0 dollars

grab it

(It's 2D)
Chrono:
I don't think 10x can reach an entire track. Splitting them up and syncing them is out of the question due to ghosting.

Edit: Haha, your mod also overwrites my package and makes all music bricks 2d, if it executes last.

Thanks for trying to break my poorly made support script that I swear I updated.

Another Edit: And seeing how the short/long range music bricks weren't updated with the new code I swore I wrote. 2d music bricks wont work without complications. So they're incompatible.

Here's my old poorly made add-on from October 9th, 2009 which will not work with anything using Support_CustomRangeMusic.cs (short/long range music bricks)
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