Blockland Forums > Suggestions & Requests
Music on the SpeedKart Gamemode
Fab:
--- Quote from: Chrono on December 03, 2013, 11:43:14 PM ---I don't think 10x can reach an entire track. Splitting them up and syncing them is out of the question due to ghosting.
Edit: Haha, your mod also overwrites my package and makes all music bricks 2d, if it executes last.
Thanks for trying to break my poorly made support script that I swear I updated.
Another Edit: And seeing how the short/long range music bricks weren't updated with the new code I swore I wrote. 2d music bricks wont work without complications. So they're incompatible.
Here's my old poorly made add-on from October 9th, 2009 which will not work with anything using Support_CustomRangeMusic.cs (short/long range music bricks)
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I had no skill when I made it :(
Filipe:
--- Quote from: Chrono on December 03, 2013, 11:43:14 PM ---Here's my old poorly made add-on from October 9th, 2009 which will not work with anything using Support_CustomRangeMusic.cs (short/long range music bricks)
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For some reason this thing turns every music into earrape with the default music brick
Chrono:
There must have been some sort of change between now and 2009 then.
I'll try working on a new one but I can't promise anything.
blueblur121:
--- Quote from: Chrono on December 04, 2013, 03:36:39 PM ---There must have been some sort of change between now and 2009 then.
I'll try working on a new one but I can't promise anything.
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Instead of making a new one of those, you should make what filipe is suggesting. I know of a ton of servers that would use this.
Chrono:
--- Quote from: blueblur121 on December 04, 2013, 03:38:15 PM ---Instead of making a new one of those, you should make what filipe is suggesting. I know of a ton of servers that would use this.
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Except. It is what he's suggesting. He didn't specify exactly how he wanted it done. He just wants the end result: music playing across the whole server when the race starts.