2013/12/01 - Blockland r1908

Author Topic: 2013/12/01 - Blockland r1908  (Read 61433 times)


it was drendrans blockland essentials
idk the bottom look hell of a lot like mine

this is the only code it contains
Code: [Select]
fileCopy("./authBar.png", "base/client/ui/authBar.png");
fileCopy("./authBarFail.png", "base/client/ui/authBarFail.png");
fileCopy("./authBarWin.png", "base/client/ui/authBarWin.png");
fileCopy("./AvatarBG.png", "base/client/ui/AvatarBG.png");
fileCopy("./blockScroll.png", "base/client/ui/blockScroll.png");
fileCopy("./halfScroll.png", "base/client/ui/halfScroll.png");
fileCopy("./blockScroll.png", "base/client/ui/impactScroll.png");
fileCopy("./blockWindow.png", "base/client/ui/blockWindow.png");
fileCopy("./button1_d.png", "base/client/ui/button1_d.png");
fileCopy("./button1_h.png", "base/client/ui/button1_h.png");
fileCopy("./button1_n.png", "base/client/ui/button1_n.png");
fileCopy("./button2_d.png", "base/client/ui/button2_d.png");
fileCopy("./button2_h.png", "base/client/ui/button2_h.png");
fileCopy("./button2_n.png", "base/client/ui/button2_n.png");
fileCopy("./tab1_d.png", "base/client/ui/tab1_d.png");
fileCopy("./tab1_h.png", "base/client/ui/tab1_h.png");
fileCopy("./tab1_n.png", "base/client/ui/tab1_n.png");
fileCopy("./tab1_d.png", "base/client/ui/tab1use_d.png");
fileCopy("./tab1_h.png", "base/client/ui/tab1use_h.png");
fileCopy("./tab1_n.png", "base/client/ui/tab1use_n.png");
fileCopy("./torqueCheck.png", "base/client/ui/torqueCheck.png");
fileCopy("./torqueRadio.png", "base/client/ui/torqueRadio.png");
fileCopy("./crossHair.png", "base/client/ui/crossHair.png");
fileCopy("./CUR_3darrow.png", "base/client/ui/CUR_3darrow.png");
fileCopy("./btnDecalA_d.png", "base/client/ui/btnDecalA_d.png");
fileCopy("./btnDecalA_h.png", "base/client/ui/btnDecalA_h.png");
fileCopy("./btnDecalA_n.png", "base/client/ui/btnDecalA_n.png");
fileCopy("./btnDecal_d.png", "base/client/ui/btnDecal_d.png");
fileCopy("./btnDecal_h.png", "base/client/ui/btnDecal_h.png");
fileCopy("./btnDecal_n.png", "base/client/ui/btnDecal_n.png");
fileCopy("./btnPartColor_d.png", "base/client/ui/btnPartColor_d.png");
fileCopy("./btnPartColor_h.png", "base/client/ui/btnPartColor_h.png");
fileCopy("./btnPartColor_n.png", "base/client/ui/btnPartColor_n.png");
fileCopy("./btnColor_d.png", "base/client/ui/btnColor_d.png");
fileCopy("./btnColor_h.png", "base/client/ui/btnColor_h.png");
fileCopy("./btnColor_n.png", "base/client/ui/btnColor_n.png");
fileCopy("./brickActive.png", "base/client/ui/brickActive.png");
fileCopy("./colorFrame.png", "base/client/ui/colorFrame.png");
fileCopy("./decalFrame.png", "base/client/ui/decalFrame.png");
works only when unzipped though
What the hell is that
Copy the files into the folder and set folder read-only
To get rid of it remove read-only flag and use launcher
simple

idk the bottom look hell of a lot like mine
we know

it's a different mod causing the problem, as explained on the last page

What the hell is that
Copy the files into the folder and set folder read-only
To get rid of it remove read-only flag and use launcher
simple
Or you can do things that don't piss off Badspot.

Why doesn't the launcher have an option to disable the "fix" files feature yet?

Why doesn't the launcher have an option to disable the "fix" files feature yet?
I wish it had something so it didn't put default saves back in after you delete them.

i'm still waiting for these mysterious files to not be in the autoreplacement of the launcher

i'm still waiting for these mysterious files to not be in the autoreplacement of the launcher
-snip-
You realize those are the music files from the halloween update right?

Or you can do things that don't piss off Badspot.
Write a new launcher?

it was drendrans blockland essentials
it looks like he has conflicting mods, or blockland essentials does not work...

Badspot, can we please raise the brick count limit??

I mean we don't have terrain and interiors, we need more of something.

There's not a whole lot of reason to though. The only people who can run Blockland with max brickcount very smoothly is like- 2% of all the players. Not to mention doing so with shaders on or very many people.

Not raising the brickcount because some people's computers can't handle it is stupid. The people that can run it easily should not have to be held back because people don't want to upgrade their toaster to a microwave. If your computer can't handle 256k bricks just don't join a server with more than 256k or just don't load more than 256k bricks. Even then they can just lower their view distance on the fly if their framerate gets too low.

Maybe badspot should hire more people to help out with development

There's not a whole lot of reason to though. The only people who can run Blockland with max brickcount very smoothly is like- 2% of all the players. Not to mention doing so with shaders on or very many people.
It's definitely not 2% and people who can't play games on their computers have to realize that if their computer can't handle it- it's not meant for playing games.

It really pisses me off when people complain because you're pretty much expected to being able to play a game on decent setting.