Announcements > Development
2013/12/01 - Blockland r1908
<< < (30/59) > >>
MARBLE MAN:

--- Quote from: Wesley Williams on December 06, 2013, 01:30:26 AM ---And this? ;)


--- End quote ---
that's actually a mod ter problem, in the bricks, the creator can specify how much brick coverage there needs to be to hide faces
Kamutog:

--- Quote from: MARBLE MAN on December 06, 2013, 04:04:07 AM ---that's actually a mod ter problem, in the bricks, the creator can specify how much brick coverage there needs to be to hide faces

--- End quote ---
Well Badspot did implement it in the game default. So if the actual creator of it fixed his version, it wouldn't be the actual default ones fixed.

So it's kind of Badspot's responsibility for that now.
Kikanek:

--- Quote from: MARBLE MAN on December 06, 2013, 01:21:24 AM ---The bug where bricks don't entirely disappear for a while after cleared drives me nuts
Can you please fix this before the steam release

--- End quote ---
Is that default, or custom brick? If it's custom, or possibly using some custom DTS Brick system, look for onRemove functions and replace them with onDeath. onRemove has ~1 second delay for some reason, while onDeath is instant.
Treynolds416:

--- Quote from: Isjix on December 06, 2013, 02:34:24 AM ---My 7850 struggles at full shaders with 128k bricks. is yours a 2 GB or 1? mine is a 1 and it doesn't do well like yours. plus, it's overclocked

--- End quote ---
Mine has 2gb vram. A 7850 1gb sells for as low as $125 on newegg
durdur:
Not being able to run the game well isn't necessarily your PC's fault.
I can run Skyrim, Crysis, F.E.A.R., Left 4 Dead 2, etc, just fine!
I lose about 1 fps for every 1k bricks in Blockland.
To put it in broad terms, try running Ultimate Mortal Kombat 3 (Win95) on your $3000 computer, and watch as you get about 15 fps. Some games are just built on a crap engine, PERIOD.
Navigation
Message Index
Next page
Previous page

Go to full version