| Blockland Forums > Suggestions & Requests |
| Builds collapse with no supports |
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| beachbum111111:
--- Quote from: Subpixel on December 02, 2013, 08:54:56 PM ---they need to be server-sided too so they can have collision --- End quote --- But then blockland wouldn't be able to be played on stuff computers. |
| Titanium Man:
--- Quote from: beachbum111111 on December 02, 2013, 11:04:42 PM ---But then blockland wouldn't be able to be played on stuff computers. --- End quote --- too bad for them |
| mp7964:
I remember discussion about this. Basically from what I remember is doing something like the Duplicator, doing a getUpBrick() loop and rather than duplicating it, fakekill it for x amount of time. To make it collapse only when there's no support, though, that's a different story. |
| Zeblote:
--- Quote from: Subpixel on December 02, 2013, 07:16:27 PM ---For every support, do this (I forget the actual name of the VCE events) { onProjectileHit > MiniGame > VCE_editVariable > ["supportstuff"] + 1 onProjectileHit > MiniGame > VCE_ifVariable > ["supportstuff"] == (number of supports) onVariableTrue > Building > fakeKillBrick } no? --- End quote --- That will not work. Structural supports are much more complicated than just counting the ammount of alive bricks... --- Quote from: beachbum111111 on December 02, 2013, 11:04:42 PM ---But then blockland wouldn't be able to be played on stuff computers. --- End quote --- Who cares? Tell them to buy a better computer. Other games with better physics also don't work on stuff computers. |
| Crøwn:
--- Quote from: beachbum111111 on December 02, 2013, 12:52:51 AM ---I can't download VCE. RTB says its private. --- End quote --- if you still want VCE |
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