Blockland Forums > Suggestions & Requests

Builds collapse with no supports

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beachbum111111:


--- Quote from: Subpixel on December 02, 2013, 08:54:56 PM ---they need to be server-sided too so they can have collision

--- End quote ---

But then blockland wouldn't be able to be played on stuff computers.

Titanium Man:


--- Quote from: beachbum111111 on December 02, 2013, 11:04:42 PM ---But then blockland wouldn't be able to be played on stuff computers.

--- End quote ---
too bad for them

mp7964:

I remember discussion about this.

Basically from what I remember is doing something like the Duplicator, doing a getUpBrick() loop and rather than duplicating it, fakekill it for x amount of time. To make it collapse only when there's no support, though, that's a different story.

Zeblote:


--- Quote from: Subpixel on December 02, 2013, 07:16:27 PM ---For every support, do this (I forget the actual name of the VCE events)
{
   onProjectileHit > MiniGame > VCE_editVariable > ["supportstuff"] + 1
   onProjectileHit > MiniGame > VCE_ifVariable > ["supportstuff"] == (number of supports)
   onVariableTrue > Building > fakeKillBrick
}

no?

--- End quote ---
That will not work.
Structural supports are much more complicated than just counting the ammount of alive bricks...


--- Quote from: beachbum111111 on December 02, 2013, 11:04:42 PM ---But then blockland wouldn't be able to be played on stuff computers.

--- End quote ---
Who cares? Tell them to buy a better computer. Other games with better physics also don't work on stuff computers.

Crøwn:


--- Quote from: beachbum111111 on December 02, 2013, 12:52:51 AM ---I can't download VCE. RTB says its private.

--- End quote ---
if you still want VCE

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