Blockland Forums > Suggestions & Requests
Dynamic Shadow Bricks with LOD
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BDX:
How about we create a brick that acts as a light and creates shadows?
If you're concerned about the light updating every millisecond or something and want to point out how that'll be a frame-killer, what the sh*t!  :cookieMonster:

Obviously there will be optimization, I'm sick and tired of making suggestion topics and there's always a smartass saying how it'll do this and that and won't work well.

Perhaps there could be a boolean that turns on and then when it turns on the lights update and then the boolean turns off again and then waits for a number to be 10 or something and then the boolean turns on when it's 10 and then the number resets back to 0 when it reaches 11, and this number goes up.

And maybe when you're closer to one of these lights it doesn't have to be 10 and instead it's 5 and it resets when it reaches 6, this way from afar it updates slower, and then when up close it updates faster and more smoothly... But one problem is light de-rendering range is a little short so it would be somewhat irrelevant to have a shadow LOD system since you cant see lights from afar.

Partially Ontopic: Idea: Light LOD System, from afar they're low quality shader-based lights, and up close they look like default lights.
This way we won't have that weird light disappearing problem and it won't break the bank when it comes to performance hit.
Or maybe just allow people to adjust the light de-render range.
Axo-Tak:
IIRC there was a post on how support for more than one light source is not implemented in graphics cards yet.

Didn't remember correctly because I couldn't find the post.

--- Quote from: Pecon on December 02, 2013, 06:15:09 AM ---No, it was saying that it could be implemented in the future. He didn't want to delve into it yet because the rendering hit would be larger than the current one by a massive amount.

--- End quote ---
BDX:

--- Quote from: Axo-Tak on December 02, 2013, 03:53:09 AM ---IIRC there was a post on how support for more than one light source is not implemented in graphics cards yet.

--- End quote ---
Well it sure worked in Doom 3.
Pecon:

--- Quote from: Axo-Tak on December 02, 2013, 03:53:09 AM ---IIRC there was a post on how support for more than one light source is not implemented in graphics cards yet.

--- End quote ---
No, it was saying that it could be implemented in the future. He didn't want to delve into it yet because the rendering hit would be larger than the current one by a massive amount.
Crispy_:

--- Quote from: BDX on December 02, 2013, 04:05:15 AM ---Well it sure worked in Doom 3.


--- End quote ---
i dont know how to tell you this... but this game is not doom 3. this game is actually called "Blockland"
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