| Blockland Forums > Suggestions & Requests |
| Dynamic Shadow Bricks with LOD |
| << < (3/3) |
| BDX:
I wonder if it's possible to have a zone brick that disables the shadows coming from the sun for optimization. I should look into that. |
| Pandan:
ITT: People pretending they know what they're talking about. |
| Zeblote:
We need lightmapping Though those lightmaps would be giant textures that take forever to download / generate You could have amazing things like ambient occlusion (no more monotone ugly indoor stuff) and soft shadows with great fps! |
| BDX:
--- Quote from: Zeblote on December 03, 2013, 03:28:30 AM ---We need lightmapping Though those lightmaps would be giant textures that take forever to download / generate You could have amazing things like ambient occlusion (no more monotone ugly indoor stuff) and soft shadows with great fps! --- End quote --- I'd still like some dynamic shadows casted from bricks that have lights. --- Quote from: Pandan on December 03, 2013, 02:34:04 AM ---ITT: People pretending they know what they're talking about. --- End quote --- I've actually worked with a lighting engine before (You buttforget), I decided to remove it from my project though because it was somewhat difficult to work with and it didn't fit the tone of the game. Also lighting is going to be a HUGE thing, Source Engine was all physics and stupid stuff like that, now it seems to be lighting. Just look at the indie game Routine. I wonder if Torque has multi-core capability, that would be a huge performance relief. Holy stuff I thought you were Pacha for a second there |
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