Blockland Forums > Suggestions & Requests
Dynamic Shadow Bricks with LOD
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Quote Story:

--- Quote from: BDX on December 02, 2013, 04:05:15 AM ---Well it sure worked in Doom 3.


--- End quote ---
i dont know about you but im pretty sure doom 3 doesn't run on the same engine as blockland
Zeblote:

--- Quote from: Axo-Tak on December 02, 2013, 03:53:09 AM ---IIRC there was a post on how support for more than one light source is not implemented in graphics cards yet.

--- End quote ---
*facepalm

*facepalm

*facepalm

*facepalm

*facepalm

You aren't serious are you
BDX:

--- Quote from: Crispy_ on December 02, 2013, 06:50:51 AM ---i dont know how to tell you this... but this game is not doom 3. this game is actually called "Blockland"

--- End quote ---

--- Quote from: Quote Story on December 02, 2013, 08:20:57 AM ---i dont know about you but im pretty sure doom 3 doesn't run on the same engine as blockland

--- End quote ---
Not my point. Doom 3, a 9 year old game, seems to have some nicer visuals than this game which I hear came out later or something like that.
And remember I was replying to Axo-tak, he said something silly so I was all "Oh well it sure worked in this game".

TL;DR
Axo-Tak was misinformed and I questioned what he said by pointing out how Doom 3 had multiple light sources so obviously what he said must have been false.
Pecon:
The issue has to do with how Blockland works. In Doom, a map could consist of some 10 to 50 objects at any given time. That's pretty easy to render and cast shadows from multiple sources. Now take Blockland. You have the player, the ground, and all the bricks you have created. You load up your Afgan DM save. You are now rendering about 100,000 objects. The fact that Blockland can cast shadows for all those objects for even one light source is pretty damn impressive.
Blockzillahead:

--- Quote from: Axo-Tak on December 02, 2013, 03:53:09 AM ---IIRC there was a post on how support for more than one light source is not implemented in graphics cards yet.

--- End quote ---

In an actual graphics card, or in the Blockland engine? Because a graphics card can handle more than 1 light source...
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