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Datablock Compression Theory

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BDX:

Now it seems that there's a problem with having large colorsets and there's a limit on how many add-ons can be enabled before some don't load.

I'm no expert on Torque-script or the torque engine, but can't you merge all the add-ons together to save on Datablock usage or something?
Can't one datablock have all the default bricks?

blueblur121:

That's not how it works. A single addon has multiple datablocks. Say one has 3 and another has 4. If you merge them the new combined addon has 7. Still the same number of datablocks.

EDIT: umg 3000th post. Woo!

Zeblote:

add-ons can reference datablocks from other add-ons. For example, tons of guns just use the default gun bullet.

A colorset will take 7 datablocks per color. Yep.

However, unless you enable every stuff you can find, you won't get to that 4096 datablocks.

BDX:


--- Quote from: blueblur121 on December 02, 2013, 06:09:11 PM ---That's not how it works. A single addon has multiple datablocks. Say one has 3 and another has 4. If you merge them the new combined addon has 7. Still the same number of datablocks.

EDIT: umg 3000th post. Woo!

--- End quote ---
Might wanna edit that again, I'm sure you wanted to say "Omg" if I'm not mistaken.

Subpixel:

256 colors would be possible by just slightly modifying the engine. But no, not possible apparently!

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