Blockland Forums > General Discussion
Mr. Wallet's Rise of Blockland
Axo-Tak:
This is one of the few gamemodes that requires little administration and a gamemode I find entertaining.
RP is entertaining with the right hosts (Zombies in the Bluzone), but it requires strict administration.
TDM requires minimal administration, but it isn't really entertaining for me and I get bored after a while.
Almost any other gamemodes make me bored since they (mostly) involve grinding. This gamemode is grindy but it has lots of variance, which entertains me.
I remember the FroGas shop, and it was a very successful one due to the business techniques I employed.
Slezak:
Greetings, Slezak here. I was the owner of SleTech, the friendly conglomerate which provided all your Design or Technology needs, depending on which resource I felt like producing that round.
Basic description for those who have never played:
Rise of Blockland, abbreviated to RoB, is basically a resource-based economy simulator. You start with enough money to buy a small plot of land and build a baseplate and some production bricks. Over time, your production bricks make resources. You choose which resource you wish to produce and different actions require different resources.
- Food: Required to build anything. Food is not refunded when bricks are deleted.
- Materials: Required to build anything. Materials are refunded when bricks are deleted and the cost depends on the volume of the brick.
- Gas: Powers your handy-dandy jet boots.
- Technology: Required for events and FX paints. The event system is very limited to keep disruptions to a minimum. In fact, the only options are playSound, disappear, and bottomPrint.
- Engineering: Required to build specially-shaped bricks, such as ramps, rounds, trees, fences, etc.
- Design: Required if you want to build tall structures. Every 10 bricks of height increases the design requirement by 1 per brick. Design does not depend on brick volume, just height.
The main goals of the game are to wait for enough resources to open your store, sell them competitively, and take advantage of other stores to build an awesome structure to attract customers. Increasing your property value enough will give you perks such as more fruitful production and the ability to buy more properties.
Since resources take time to produce, the game can start out pretty slow, but ramps up as more people join. Of course, people can hoard their resources, but will not earn money fast enough to stay competitive. Also, "alliances" can form where several competing stores will agree to sell at the same price. To keep it fair, unsolicited advertising is not allowed in chat. Instead, people resort to building giant signs drawing peoples' attention to their (usually poorly-built) store.
One feature that used to be a part of RoB was property ratings. You were encouraged to rate properties every so often to claim "lot potential" which raised over time. Claiming this potential would result in an instant cash payment. Ratings ranged from 1-5 stars and you were encouraged to be fair with your ratings. Rating too extremely to one side would actually disable both extreme options for awhile, so you had to choose your "poor" and "epic" ratings carefully. If your build was rated highly, you'd get a slight production bonus. The reverse was true for the poor rating.
As restricting as this all sounds, it's surprisingly enticing, waiting for that perfect time to open your store for just $2 less than your competitor across the street. If anything, the restrictions actually catalyze creativity, rather than limiting it as one would suppose.
End explanation for new players.
I would absolutely love to see this come back. If I could think of some additional features I'd like to see, I would. However, it is too late at night for me to try to come up with anything, so I'll just leave it for now.
tapemaster21:
With that in mind, what would be interesting is if there were to be a stock market.
Sleven:
Heyo. I may not been the most successful on the server but I can assure you I was dedicated to it.
Your server was so interesting and intriguing that it made both of my brothers come together and work with me on the server. The lot space was separated into 64x64 and we took a 32x32 each (me taking two). This way we hogged a whole lot space for our corporate with multiple resources available. However, the downside with this was that you could not connect the lots to eachother, not even your own. You also could not build on someone else's lot (I think?). Maybe find a way to make that possible.
* What features did you find most engaging/fun?
To successfully sell your resources. There was always someone buying. And to build your own empire. Entering a gui through brick-clicking was nice.
* What features did you find most boring/frustrating?
I think the mod was very well put together. But well I guess waiting. But it wasn't a nuisance.
* What experiences gave you good feelings while on the server? Feel free to speak generally or tell specific stories as it suits you.
To sell and buy. To search for the best prize available.
* What experiences gave you bad feelings while on the server?
To not being able to build. Had to wait to continue.
* What did you always wish had been a part of RoB, but never got to see as a reality?
Even though I liked the simplicity I thought the layout of the place could've been like..more. More variety and more space. Very often your field of view was clogged up by these huge buildings in narrow paths.
* What would you most hope to see if RoB were brought back?
You. d'awww
I can't really come up with any new features. I just want the server back, in whatever shape.
Night Fox:
I've never played this before but
--- Quote from: Mr. Wallet on December 03, 2013, 11:16:02 PM ---God damnit now I remember why I left this loving community
--- End quote ---
I have bad news for you man, you're gonna leave every community you ever join
--- Quote from: Mr. Wallet on December 03, 2013, 11:54:56 PM ---I'm gonna change everything so it's like a petting zoo simulator or something and everyone will get mad because nobody told me what they liked so I didn't know what was not ok to throw away
--- End quote ---
jesus christ you're a rooster, where is this even coming from? calm down