Blockland Forums > General Discussion
Mr. Wallet's Rise of Blockland
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DYLANzzz:
I'll throw in my 2 cents. I'm actually the one who nominated your server in that poll in the first place :P

•What features did you find most engaging/fun?
The simplicity. There wasn't like 20 stats or crazy hoops to jump through. It was quick to understand, it just took time to actually get started. To really succeed though required dedication and careful planning.
The physicality of clicking bricks to open GUI versus say typing in a chat command.
Finding the lowest prices. It was like a secret knowing that Shop Alpha has 5$ food but the store brick was hidden in the back corner under some stuff.

•What features did you find most boring/frustrating?
All the waiting. Hours of just jumping around the server bored with nothing to do (I had so much free time back then... *sigh*) but that was just part of the game. It was like a love hate relationship. It made it more rewarding to in the end, it just too forever to get started though.
When there was a lack of people on it was really boring as interacting with others was really the only thing to do while waiting around.

•What experiences gave you good feelings while on the server? Feel free to speak generally or tell specific stories as it suits you.
Coming back and seeing something in my bricks (the achievement of actually succeeding in selling things). All the cool architecture/builds that had been carefully built. There seemed to be a really nice amount of high quality builds whenever I played.
Getting my sister into the game, although she left a week or so after because it was just too slow for her.

•What experiences gave you bad feelings while on the server?
Anything that was glitchy. It's all those little things that annoy you over like a month that really peev me.
I was playing on DrenDran's knock off of RoB (I've played the original, this is just one experience on this server) and had a great time with my buddy making a huge monopoly of one of the resources (selling it at super high prices) but then we literally sucked the money out of everyone else on the server. We had materials at 35-45$ while everything else sat around 5$. It was boring building stuff watching everyone else struggle though as we couldn't continue until they got more money (which only happened when we bought their stuff and we just continued spending ours on bricks).

•What did you always wish had been a part of RoB, but never got to see as a reality?
Stock market/stock board/whatever with print bricks. It'd be amazing to be able to track all the businesses stats in one central location almost like a leader board.
I was looking forward to more of those bricks, the shop brick, storage brick, etc. I don't know why, but each one was unique and it was always reqarding getting to plant one of them. It would also be cool if they had had more physical indicators (like a little model that multiplies on the top when you have more resources stored in it or something).
The only other thing I can think of is more commercialization. More ways to make money. On DrenDran's thing, I tried setting up a teleportation hub (using teledoors) for transportation but I couldn't event it such that people would have to pay to use it). Not necessarily providing goods for money but also a service?

•What would you most hope to see if RoB were brought back?
Everything there was previously in RoB is all I'd really like to see.
Maybe a bit more end game content. You can only expand up to a point where you're pretty stable and there isn't much to do. A lot of people left at that point and it would just become empty in the server save.

•And anything else you'd like to say.
Thanks. That is all.
DrenDran:
Why not make it so people can earn/make resources rather than just wait for them to appear.
MrCookie:

--- Quote from: DrenDran on December 04, 2013, 11:30:42 AM ---Why not make it so people can earn/make resources rather than just wait for them to appear.

--- End quote ---

plz no i don't want to grind for resources. one of the reasons i liked RoB was because i could talk to other ppl on the server or do other stuff while i waited for resources.


i don't think there was really anything i didn't like with the latest RoB server you put up (with the rating thing), which is why it's my fav server. what I would like to see though would be maybe some collaboration building component (if it's possible without screwing the gameplay) and stock market thing.

PS: the property rating idea was basically the solution to the only problem i had with RoB before
Chrono:

--- Quote from: MrCookie on December 04, 2013, 03:41:32 PM ---plz no i don't want to grind for resources. one of the reasons i liked RoB was because i could talk to other ppl on the server or do other stuff while i waited for resources.

--- End quote ---
Yeah this.
Plus, if you have to actively grind for the resources, then each person will probably only have one type of production, and the server will be harder to join.

The way it was before, where resources were generated on their own, was good because you can just build it and worry about your next project, or even leave the server to make room for others and come back when you feel like you've produced enough. Requiring active grinding does give you more to do on the server, but that's not exactly making it more fun.
Mr. Wallet:
Thanks for the real responses everyone, I am taking notes. I'll shoot back a few tidbits for funsies:

Re: slezak's description: First, what he specifically remembers and chooses to talk about is actually kind of informative for me as far as why I started this thread.
Some clarification:

--- Quote ---To keep it fair, unsolicited advertising is not allowed in chat.
--- End quote ---
This was actually to stop people from just sitting in the server taking up a slot and spamming chat all day while other people wanted to connect or have a decent conversation. Without this rule people would make a chat script that just says an add every 2 minutes and go afk and annoy everyone else.

--- Quote ---resources and ratings
--- End quote ---
Absolutely everything is subject to change, and resources would probably not be the same (though they will look extremely similar). Ratings weren't really a proper feature until RoB 2, and would probably receive yet another complete overhaul of some sort in any new version. I was really in love with the idea that you could make a 5-star rating system that would force people to have pretty fair ratings and not only vote 1 or 5, and I succeeded, but I realize now I should just accept that most people think less in terms of "1/2/3/4/5" and more in terms of "dislike/no-vote/no-vote/like/favorite", and accommodate them since they're the players and I'm just the developer.


--- Quote ---DYLAN on teledoors
--- End quote ---
We actually tried teleporters before jet fuel, and it wasn't satisfying, even with the added novelty of teledoors not even existing yet. There are other reasons, but yeah.


--- Quote ---Everybody suggesting stocks
--- End quote ---
Can you guys clarify a little more the kind of gameplay experience you would hope to get out of this? I can't quite see whatever fun you guys are seeing.
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