Blockland Forums > General Discussion
Mr. Wallet's Rise of Blockland
Conan:
For the server cycling, have a sort of hall of fame to have people compete to get up on there
you could have global and non-global ones
ex: all-time biggest businesses, all-time tallest structures; vs cycle 1 biggest businesses, cycle 1 tallest structures
and for more funsies you could name each cycle and have some kind of unique perk or ability per cycle. ex: zero gravity, cheap bricks, lot sizes, dm's, zdm's, creeper gamemode, etc.
Munkey:
This was my favorite gamemode of all time, very glad to see it coming back! :)
DrenDran:
--- Quote from: Conan on December 04, 2013, 06:35:47 PM ---And from what this sounds like, this is just as good, if not better, than the farming simulator DrenDran set up a while ago. That was very competitive and fun.
--- End quote ---
hey wait that's me!
I still don't get what you guys got against collecting resources yourself?
I mean, I liked RoB for what it was, but in the end it's a lot of waiting around. Perhaps theres a chance you're fortunate enough to build while you wait, but still, it's waiting.
The challange for Mr. Wallet should be to make something where you get resources yourself, e.g. making your success based on effort, but not making it feel like just another grind.
--- Quote from: Conan on December 05, 2013, 09:21:54 PM ---and for more funsies you could name each cycle and have some kind of unique perk or ability per cycle. ex: zero gravity, cheap bricks, lot sizes, dm's, zdm's, creeper gamemode, etc.
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It would be fun to shoot zombies and such on the build we all made together...
Monkeyboy:
taxes would make it possible to have losses, so players would have to actively bring money in. stalemated companies would slowly go out of business. not something I necessarily want, but I think that's the reason people want them.
I think that the 6-8 week range is a good idea, instead of Wesley's suggestion. some people are going to dominate the market, that's a given. a few players are going to play the game a lot and be undeniable giants... if Mr Wallet just put them out of business so that new ones could flourish, what's the point of being top dog if you could just go out business?
I still think that a DM arena would be easy to set up; just make a /dm command that gives players a weapon and new spawn point. maybe a (very) low reward for killing other players
if you're going to make a reward for killing players, please take into account that some people are going to try to farm money by letting each other kill get free kills, free money. this is where the betting idea could be used, I think it would be really fun
what if, if you do make a DM aspect, players could buy better guns? this would give money another use, and would make betting on fights more interesting
Sleven:
Are you able to transfer money or w/e between players? Because one income source I really would like to try out would be to sell my building skills, aka building stuff for people for payment.