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Mr. Wallet's Rise of Blockland

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Mr. Wallet:

No, transactions were strictly controlled to be "he gets this right now and you get that right now and they're quantifiable things that can be transferred." This was mostly because 1. with arbitrary transactions and gifting, the rate of scamming would go up enormously, especially since the playerbase has a lot of naive kids, and 2. the moment you open the doors to "do whatever you want with this system" it becomes atrociously difficult to ensure that there are no loopholes that break the gameplay. The fact that it's a big coding investment per fun generated is a big factor too.

Machinima:

I hope this comes back I have fond memories of salezk, mr cookie , slevens tech/fud/mat shops.  As well as my own fud shop on two ocasiones.

Really lots of good fun i had in your server.

masslead:

Wait who on blockland?

MrCookie:


--- Quote from: Sleven on December 06, 2013, 01:17:31 PM ---Are you able to transfer money or w/e between players? Because one income source I really would like to try out would be to sell my building skills, aka building stuff for people for payment.

--- End quote ---

it'd be like dota lol where ppl funnel all their money to one guy who'll get a huge headstart and destroy the others

Mr. Wallet:

People need some seed stuff to get started or the game isn't fun enough for anyone to come back after their businesses produce something, so the number one problem would be

--- Quote ---A: How do I play?
B: I'll teach you.
*A gives all money and resources to B*
--- End quote ---
or A could even do it deliberately to help out a friend with no intention of playing himself, giving B an unfair advantage. At least in RoB boosting was at best selling your product max-expensively, but prices were capped anyway, so you could only receive so much money from an accomplice at once because you only had so much to sell. It wasn't perfect (and nothing ever will be) but it was better than a free-for-all.

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