| Blockland Forums > Suggestions & Requests |
| 2D Music Brick |
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| Filipe:
I've been suggesting something like this on another suggestion topic but this thing itself deserves a topic for it, basicly it's a single music brick which it's music plays everywhere |
| Blockz:
Why use a music brick? Why not play music on all clients? As seen here. |
| Reinforcements:
Brick_2DMusic (Totally not an edit of Brick_LongRangeMusic) See Chrono's working one below. |
| Filipe:
--- Quote from: Reinforcements on December 04, 2013, 02:28:18 PM ---Brick_2DMusic (Totally not an edit of Brick_LongRangeMusic) --- End quote --- Argh it turns every music into earrrape |
| blueblur121:
--- Quote from: Blockz on December 04, 2013, 02:23:13 PM ---Why use a music brick? Why not play music on all clients? As seen here. --- End quote --- Because he wants to change the music with events for his updated speedkarts gamemode. He wants every track to have different music. --- Quote from: Filipe on December 04, 2013, 03:17:54 PM ---Argh it turns every music into earrrape --- End quote --- Let me take a look at the file and see if I can fix it. I think range and volume are two different things. Then again, I could just have no idea what I'm talking about. EDIT: Here's the problemo. --- Code: ---datablock AudioDescription(Rein2DMusicLooping3d : AudioMusicLooping3d) { maxDistance = 99999; referenceDistance = 99999; }; datablock fxDtsBrickData(brick2DMusicData : brickMusicData) { uiName = "Music 2D"; musicRange = 99999; musicDescription = Rein2DMusicLooping3d; }; --- End code --- He just made everything 99999. --- Quote from: description.txt ---Edited by Reinforcements because Filipe needed really long range music bricks. --- End quote --- That's not what 2D means. |
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