Blockland Forums > Suggestions & Requests
2D Music Brick
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Filipe:
I've been suggesting something like this on another suggestion topic but this thing itself deserves a topic for it, basicly it's a single music brick which it's music plays everywhere
Blockz:
Why use a music brick? Why not play music on all clients? As seen here.
Reinforcements:
Brick_2DMusic (Totally not an edit of Brick_LongRangeMusic)

See Chrono's working one below.
Filipe:

--- Quote from: Reinforcements on December 04, 2013, 02:28:18 PM ---Brick_2DMusic (Totally not an edit of Brick_LongRangeMusic)

--- End quote ---
Argh it turns every music into earrrape
blueblur121:

--- Quote from: Blockz on December 04, 2013, 02:23:13 PM ---Why use a music brick? Why not play music on all clients? As seen here.

--- End quote ---
Because he wants to change the music with events for his updated speedkarts gamemode. He wants every track to have different music.


--- Quote from: Filipe on December 04, 2013, 03:17:54 PM ---Argh it turns every music into earrrape

--- End quote ---
Let me take a look at the file and see if I can fix it. I think range and volume are two different things. Then again, I could just have no idea what I'm talking about.

EDIT: Here's the problemo.

--- Code: ---datablock AudioDescription(Rein2DMusicLooping3d : AudioMusicLooping3d)
{
maxDistance = 99999;
referenceDistance = 99999;
};

datablock fxDtsBrickData(brick2DMusicData : brickMusicData)
{
uiName = "Music 2D";
musicRange = 99999;
musicDescription = Rein2DMusicLooping3d;
};
--- End code ---
He just made everything 99999.


--- Quote from: description.txt ---Edited by Reinforcements because Filipe needed really long range music bricks.
--- End quote ---
That's not what 2D means.
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