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2D Music Brick

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Chrono:

Reference distance is the earrape distance. I'm not sure why 2d datablocks even need a reference distance. They shouldn't be falling off. Which is why you can still hear it no matter how far you go.

Also, the huge difference is that reference distance and the is3d values, the support script was modified to accept the is3d value instead of always assuming 1.

This is why I said "Done. Was easy." Because it really wasn't that difficult. Of course, because of other add-ons containing the same support script, I had to modify it and put it on a scheduled execute.


As for the volume, I'm not sure if I can do anything about that, I'll take a look at things.

Arekan:

If you make a stereo loop and start it through a dedicated server, not a regular server (select it but dont start the server), Blockland doesn't remove it, but the music wont change its volume no matter how close you get, it'll stay to how it was made.

Chrono:


--- Quote from: blueblur121 on December 04, 2013, 04:13:22 PM ----snip-

--- End quote ---

--- Quote from: Chrono on December 04, 2013, 04:27:31 PM ----snip

--- End quote ---
Well okay then Blockland. Apparently ReferenceDistance scales the volume.

I'll fix and re-upload so you don't have to deal with some awkward "fixed" in the add-on name but I'll still give credit.

Chrono:

https://www.dropbox.com/s/8smpng38gsffasy/Brick_2dMusic.zip

otto-san:


--- Quote from: blueblur121 on December 04, 2013, 03:52:23 PM ---Or you could ask marble man. I'm pretty sure there's a good chance that he's god.

--- End quote ---
rly

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