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2D Music Brick
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Reinforcements:

--- Quote from: Filipe on December 04, 2013, 03:17:54 PM ---Argh it turns every music into earrrape

--- End quote ---
Oh well, it sounded good on my computer.
Reinforcements:

--- Quote from: Chrono on December 04, 2013, 05:00:19 PM ---Yeah, who knew a completely irrelevant value would somehow be the solution. Silly Torque.I'll do that once all the other support scripts are updated to this one. Unfortunately, only one of them are owned by me so it may take a bit.

--- End quote ---
Why did you do this? Why not just execute it?

--- Code: ---schedule(0,0,exec,"Add-ons/Brick_2dMusic/Support_CustomRangeMusic.cs");
--- End code ---
Chrono:

--- Quote from: Reinforcements on December 04, 2013, 06:24:32 PM ---Why did you do this? Why not just execute it?

--- Code: ---schedule(0,0,exec,"Add-ons/Brick_2dMusic/Support_CustomRangeMusic.cs");
--- End code ---

--- End quote ---
So that the Support_CustomRangeMusic.cs from Short/Long Range Music bricks, the 10x range, and any other add-on containing that script don't override the changes made in this one.

Basically when all the add-ons are being executed, it's all coming from one command. When I throw the 0 ms schedule on it, it waits until the entire execution is done. Therefore that script isn't being executed till all add-ons are done loading.
Reinforcements:

--- Quote from: Chrono on December 04, 2013, 08:13:37 PM ---So that the Support_CustomRangeMusic.cs from Short/Long Range Music bricks, the 10x range, and any other add-on containing that script don't override the changes made in this one.

Basically when all the add-ons are being executed, it's all coming from one command. When I throw the 0 ms schedule on it, it waits until the entire execution is done. Therefore that script isn't being executed till all add-ons are done loading.

--- End quote ---
Thanks, that's quite interesting!
MARBLE MAN:
schedule(0, is more than just waiting for everything to finish executing..
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