I still don't understand what that changes
explain it to me like I'm a 5 year old that got dropped on his head
three times
so
say i clicked a brick with onactivate on it, and it triggers another brick that has the teleport event.
with the old setplayertransform, that wouldn't work as the setplayertransform event had to be directly triggered by the onactivate.
with this one though, the situation explained above works.
only one i'm curious to know if works is if projectiles, both player-shot and event-spawned, teleport players. i'd assume the former would work, but would the latter?