| Blockland Forums > General Discussion |
| How is the fxDTSBrick rendered? |
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| Subpixel:
Since the release of the retail game, the fxDTSBrick class no longer uses DTS static shapes as titled. So how do they work now? All I know is they use an octree and have a fairly low limit for no apparent reason. Anyone care to explain? |
| DrenDran:
--- Quote from: Subpixel on December 05, 2013, 07:09:00 PM ---and have a fairly low limit for no apparent reason. --- End quote --- It's not like octs grow on trees, dam it! Afaik Kompressor made the code that optimizes bricks. Compair the brick counts we can get to say, Roblox. |
| chubaka452:
--- Quote from: DrenDran on December 05, 2013, 08:02:13 PM ---It's not like octs grow on trees, dam it! --- End quote --- Like that totally helps.... |
| SWAT One:
--- Quote from: chubaka452 on December 05, 2013, 08:03:08 PM ---Like that totally helps.... --- End quote --- |
| Subpixel:
--- Quote from: chubaka452 on December 05, 2013, 08:03:08 PM ---Like that totally helps.... --- End quote --- |
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