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How is the fxDTSBrick rendered?

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Subpixel:

Since the release of the retail game, the fxDTSBrick class no longer uses DTS static shapes as titled.

So how do they work now? All I know is they use an octree and have a fairly low limit for no apparent reason.

Anyone care to explain?

DrenDran:


--- Quote from: Subpixel on December 05, 2013, 07:09:00 PM ---and have a fairly low limit for no apparent reason.

--- End quote ---
It's not like octs grow on trees, dam it!


Afaik Kompressor made the code that optimizes bricks. Compair the brick counts we can get to say, Roblox.

chubaka452:


--- Quote from: DrenDran on December 05, 2013, 08:02:13 PM ---It's not like octs grow on trees, dam it!

--- End quote ---

Like that totally helps....

SWAT One:


--- Quote from: chubaka452 on December 05, 2013, 08:03:08 PM ---Like that totally helps....

--- End quote ---


Subpixel:


--- Quote from: chubaka452 on December 05, 2013, 08:03:08 PM ---Like that totally helps....

--- End quote ---


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