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| How is the fxDTSBrick rendered? |
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| Kalphiter^4:
--- Quote from: Greek2me on December 05, 2013, 11:12:36 PM ---This is because the client can only ghost a certain number of objects. Add more bricks (using the current ghosting system), and clients won't be able to see everything. --- End quote --- I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000) |
| Greek2me:
--- Quote from: Kalphiter^4 on December 05, 2013, 11:16:17 PM ---I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000) --- End quote --- Correct. The buffer space is used for players, vehicles, projectiles, etc. |
| Zeblote:
--- Quote from: Kalphiter^4 on December 05, 2013, 11:16:17 PM ---I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000) --- End quote --- sooo Why isn't it raised yet? |
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