Blockland Forums > General Discussion

How is the fxDTSBrick rendered?

Pages: << < (3/3)

Kalphiter^4:


--- Quote from: Greek2me on December 05, 2013, 11:12:36 PM ---This is because the client can only ghost a certain number of objects. Add more bricks (using the current ghosting system), and clients won't be able to see everything.

--- End quote ---
I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000)

Greek2me:


--- Quote from: Kalphiter^4 on December 05, 2013, 11:16:17 PM ---I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000)

--- End quote ---

Correct. The buffer space is used for players, vehicles, projectiles, etc.

Zeblote:


--- Quote from: Kalphiter^4 on December 05, 2013, 11:16:17 PM ---I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000)

--- End quote ---
sooo
Why isn't it raised yet?

Pages: << < (3/3)

Go to full version