Blockland Forums > General Discussion
How is the fxDTSBrick rendered?
Kalphiter^4:
--- Quote from: Greek2me on December 05, 2013, 11:12:36 PM ---This is because the client can only ghost a certain number of objects. Add more bricks (using the current ghosting system), and clients won't be able to see everything.
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I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000)
Greek2me:
--- Quote from: Kalphiter^4 on December 05, 2013, 11:16:17 PM ---I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000)
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Correct. The buffer space is used for players, vehicles, projectiles, etc.
Zeblote:
--- Quote from: Kalphiter^4 on December 05, 2013, 11:16:17 PM ---I think it's 18 bits for ghost IDs for now. 2^18 = 262,144 ghosts (6,144 buffer space because bricks are limited to 256,000)
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sooo
Why isn't it raised yet?