| Blockland Forums > Suggestions & Requests |
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| Mysteroo:
--- Quote from: Pecon on December 06, 2013, 04:52:55 PM ---This would probably mean removing your player and replacing it with an AI that follows the target. I'm fairly certain you can't just use setMoveObject on a non-AI player. --- End quote --- But that can't be right- because we have mods like the one that makes movement macros. If you can make a script that makes your player do a bunch of different movements, why can't you make one that makes your player go towards another player? If not though, I wouldn't mind just spawning an AI momentarily. If done right that could work just as well |
| Night Fox:
--- Quote from: Mysteroo on December 08, 2013, 02:47:42 PM ---But that can't be right- because we have mods like the one that makes movement macros. If you can make a script that makes your player do a bunch of different movements, why can't you make one that makes your player go towards another player? --- End quote --- well, presumably, that just works by recording what you do, and then you know, like, just doing the same input stuff again. the only difference there is that you didn't actually press the buttons |
| Pliny:
--- Quote from: Minnax on December 06, 2013, 04:00:00 PM ---This would be nice as events for bots, and is pretty much possible. --- End quote --- Already exists for bots. See here. |
| Greek2me:
Isn't some AI movement handled by the AiConnection/AiClient, rather than the AiPlayer? |
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