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DrenDran's Leveler TDM

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DrenDran:


The arena from above.


As seen from the exit of the red/rebels team.


As seen from the exit of the blue/government team.

First the auxillery points, these can be captured and held by a team:


The howitzer spawn area.


A house. Has a horse and guns.


The port. Has boats.


The blue/government base.


The inconspicious entrace to the rebels base. Going to remove that fence.


Main hallway of the rebels base.


Teleporter room of the rebels base.


Armory of the rebels base.

There are two teams, the red (rebels) and blue (government)
The objective of the game is to capture all of the capture points and hold them
In addition to the two team points, there are three other points (house, howitzer, and port) that you must also capture
When your team has a point, you can teleport to it from your spawn
You have three slots for items, one of them is filled with a pistol when you spawn
The server is using a modified version of Nekrams weapon pack
The server has a day night cycle of 900 seconds. (15 minutes)
The leveling mod will be slowly implemented piece by piece once people start playing, as I need people to test it on



RUSH0814:

Looks great! The terrain is awesome and I love the coloring. The only thing I have to say is that the corn being so sparse is highly unlikely. None the less, whoever is going to playing won't know the difference.

Nal:

I like it
Try adding in like bunkers or little areas to take cover behind

Greek2me:

Why are there random corn stalks?

It looks good, but it could use more cover.

Lugnut:


--- Quote from: Greek2me on December 08, 2013, 11:28:42 AM ---Why are there random corn stalks?

--- End quote ---
also i thought this was somehow going to be about flattening landscape

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