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ModTer/OpenGL suggestions

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--- Quote from: [GSF]Ghost on December 09, 2013, 10:54:55 AM ---Actually, the terrain generation could be handled via a client-sided algorithm, but it would check with the server for each chunk if it was edited. If it's edited, then the server would send the mesh data to the client. Also, if done client-sided, each client would be able to adjust the radius of chunks generated around them.

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That isn't just raw OpenGL API access, that's an entire new framework for map formats and rendering.

[GSF]Ghost:

Okay. I do have infinite terrain generation for the game pretty much already figured. But, the point I wanted to make was that using the current brick-system is really inefficient for generating terrain. Culling brick-chunks would lag quite a bit, and I don't have much control over delaying other chunks from being generated while waiting for bricks in the current chunk to render.

For me (and I'm sure others as well), when maps and terrain were removed, the game just lost a lot of appeal. I thought adding terrain generation would be a great addition, especially with the Steam release. If anyone has ideas on how to improve performance with generating brick terrain, it would help. Then, I wouldn't have to draw meshes externally.

Wesley Williams:

Bump because this is important.

So long as the brick culling remains like it is, modter will not reach it's full potential.

honytawk:


--- Quote from: [GSF]Ghost on December 09, 2013, 12:42:38 PM ---If anyone has ideas on how to improve performance with generating brick terrain, it would help. Then, I wouldn't have to draw meshes externally.

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If I can give my opinion, terrain generation does not need to be fast, it only has to generated once.
After that, ghosting is already implemented pretty well, as long as the biggest bricks possible are used and no unnecessary bricks are placed.
But here is an idea: if the bricks are floating, bricks under it don't need to be generated. You only have to make it so the terrain bricks do not break when a brick on it is hammered. Make them act like real terrain.
I don't know if this is possible, but I think you know this better than me.


beachbum111111:

I know this isn't that relevant with the thread but I think it would be awesome to have some sort of in game brick editor for ModTer. It would be easier to make smaller details when your trying to make terrain or interiors out of bricks. I don't really know if it's possible or not though.

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