Okay. I do have infinite terrain generation for the game pretty much already figured. But, the point I wanted to make was that using the current brick-system is really inefficient for generating terrain. Culling brick-chunks would lag quite a bit, and I don't have much control over delaying other chunks from being generated while waiting for bricks in the current chunk to render.
For me (and I'm sure others as well), when maps and terrain were removed, the game just lost a lot of appeal. I thought adding terrain generation would be a great addition, especially with the Steam release. If anyone has ideas on how to improve performance with generating brick terrain, it would help. Then, I wouldn't have to draw meshes externally.