Blockland Forums > Suggestions & Requests
Fixed Weapon/Tool Physics?
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Nibble:
IF there was a way to make it so there were physics so things do not bleed through bricks, that would be amazing to have for war games and cover and all that stuff. But seeing that things not being able to happen now in the Default like a rocket launcher aiming for a wall with a blockhead on the other side, it would kill them through the wall. Is there a way so it could be that Explosives only damage on the side that it has impacted on?

Is it also possible to make it so lights to not bleed through walls as well? For instance, if you shine a light on a wall, and another player is on another side, they shouldn't see it. It would be perfect physics for such a thing because of how well it would work for infiltrating and other things. It would also be useful if you are making lights in a hallway and the hallway is in the middle of the building surrounded by rooms so you wouldn't see the lights through the walls.
MARBLE MAN:
Port made this for explosions
Char:

--- Quote from: MARBLE MAN on December 11, 2013, 05:29:17 PM ---Port made this for explosions

--- End quote ---

it's here
Axo-Tak:
The light thing is probably possible with shaders. You are probably using fixed-function lighting (OFF shader) if light bleeds through bricks.
Nibble:
Well how can I get shaders to work without stuffting on my FPS?
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