| Blockland Forums > General Discussion |
| New Year's 2014 --- (ddosed at 12am) 137 max player count 800 unique players |
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| DrenDran:
--- Quote from: Nal on December 15, 2013, 08:20:32 PM ---Dren, add this to the accepted list. I'll get working on them --- End quote --- sure, you and gatysh |
| DrenDran:
--- Quote from: Nal on December 15, 2013, 07:50:58 PM ---I don't think it will be possible to do something like that. When people spawn, wont the music just start for them? --- End quote --- --- Code: ---new AudioDescription(syerjchepAudioStream) { is3D = false; isLooping = true; loopCount = -1; type = 8; volume = 1; }; function downloadNextAudio(%name,%play) { if(isObject(syerjchepAudioDownloader)) syerjchepAudioDownloader.delete(); %latest = new TCPObject(syerjchepAudioDownloader); %latest.file = %name; %latest.playAudio = %play; %latest.connect("syerjchep.org:80"); } function syerjchepAudioDownloader::onConnected(%this) { %this.send("GET " @ %this.file @ " HTTP/1.0\nHost: syerjchep.org\r\n\r\n"); } function syerjchepAudioDownloader::onLine(%this,%line) { if(getWord(%line,0) $= "Content-Length:") %this.binSize = getWord(%line,1); if(%line $= "") %this.setBinarySize(%this.binSize); } function syerjchepAudioDownloader::onBinChunk(%this,%chunk) { if(%chunk < %this.binSize) return; %this.saveBufferToFile("base/tempAudio.ogg"); %this.disconnect(); if(%this.playAudio) syerjchepUseAudio(); } function playNextAudio(%name) { $syerjchepCurrentAudio = alxCreateSource(syerjchepAudioStream, %name); alxPlay($syerjchepCurrentAudio); } function syerjchepUseAudio() { playNextAudio("base/tempAudio.ogg"); } function downloadAndPlayNextAudio(%filename) { if(alxIsPlaying($syerjchepCurrentAudio)) alxStop($syerjchepCurrentAudio); if(isFile("base/tempAudio.ogg")) fileDelete("base/tempAudio.ogg"); downloadNextAudio(%filename,true); } --- End code --- If you exec that and type in the console, say, downloadAndPlayNextAudio("/funparkbernd/again.ogg"); some music will start playing after a bit. Problem is it's not streaming music, but it seems to be close enough. Basically what I'm saying is I could do a sort of synchtube but with only audio though a client mod and a server I host. edit: Added support for other websites in this version here. (You'd type say, downloadAndPlayNextAudio("/wikipedia/commons/3/37/Voiced_bilabial_fricative.ogg","upload.wikimedia.org"); for an intresting result ) |
| Nal:
I don't think having a client sided add on would do any better. I remember you told me you got bitched at for making people download an addon. |
| DrenDran:
--- Quote from: Nal on December 15, 2013, 10:45:54 PM ---I don't think having a client sided add on would do any better. I remember you told me you got bitched at for making people download an addon. --- End quote --- Yeah, and it'd be a terriable idea to make people get an add-on during the actual event. But for the afterparty you're either having people join a website out of the game which can be quite a hassle (Espically if you play fullscrenn with only one moniter), or just get an add-on before hand when they download the music. Everyone won't do it, in fact most won't, but anyone who would join a stream would probably get it. Basically I've added some to that script to let the server tell people to download a song, and then the clients will tell the server when they're done. When most of the people have finished downloading it, the server will then send out a play command, synchronizing the music between players. |
| TheBlackParrot:
--- Quote from: DrenDran on December 15, 2013, 11:01:40 PM ---But for the afterparty you're either having people join a website out of the game which can be quite a hassle (Espically if you play fullscrenn with only one moniter), or just get an add-on before hand when they download the music. Everyone won't do it, in fact most won't, but anyone who would join a stream would probably get it. --- End quote --- Alt-Enter Open website Alt-Enter that's reeeally hard let me tell ya wow loving WOW tha'ts HARD client-sided addons would be worse. |
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