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| How to make a point-based shop system? |
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| TristanLuigi:
--- Quote from: Quote Story on December 13, 2013, 10:22:10 PM ---OnActivate - Self - RetroCheck - ifPlayerScore - >= - 10 OnVariableTrue - Player - AddItem - Flamethrower OnVariabletrue - client - centerprint - Flamethrower bought! OnVariabletrue - client - incscore - -10 OnVariableFalse - client - centerprint - You do not have enough points! Was that so hard to tell him? Check this out too: http://forum.blockland.us/index.php?topic=188555.0 http://forum.blockland.us/index.php?topic=246830.0 --- End quote --- If you want people to learn something, you have to let them figure it out. I never understood the VCE minigame super power thing until I lost the event save and I had to reconstruct it. |
| Cassord²:
--- Quote from: Quote Story on December 13, 2013, 10:22:10 PM ---http://forum.blockland.us/index.php?topic=188555.0 --- End quote --- Oh, this is just what I was looking for! Thank you! |
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