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How to make a point-based shop system?

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TristanLuigi:


--- Quote from: Quote Story on December 13, 2013, 10:22:10 PM ---OnActivate - Self - RetroCheck - ifPlayerScore - >= - 10
OnVariableTrue - Player - AddItem - Flamethrower
OnVariabletrue - client - centerprint - Flamethrower bought!
OnVariabletrue - client - incscore - -10
OnVariableFalse - client - centerprint - You do not have enough points!



Was that so hard to tell him?

Check this out too:
http://forum.blockland.us/index.php?topic=188555.0
http://forum.blockland.us/index.php?topic=246830.0

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If you want people to learn something, you have to let them figure it out. I never understood the VCE minigame super power thing until I lost the event save and I had to reconstruct it.

Cassord²:


--- Quote from: Quote Story on December 13, 2013, 10:22:10 PM ---http://forum.blockland.us/index.php?topic=188555.0

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Oh, this is just what I was looking for! Thank you!

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