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| Zeblote:
--- Quote from: Crispy_ on December 15, 2013, 08:58:29 PM ---blah --- End quote --- This is a GUI change so it would be a client-sided addon. None of this is possible to change client-sided. Changing the prints requires you to hit the brick with a printer before. |
| Crispy_:
oh i thought you were referring to the possibilites of those in general, sorry about that |
| Port:
--- Quote from: Zeblote on December 15, 2013, 08:02:25 PM ---You're forgetting that the shaders options, layers, item scale/offset, vehicle scale, brick state, emitter gravity / color, brick color and sound timescale / pitch are impossible. Not sure about the prints. --- End quote --- .. what the forget? Item scale/offset, vehicle scale, brick state, emitter color and brick color are all possible, and extremely easily at that. |
| PowerDag:
--- Quote from: MARBLE MAN on December 16, 2013, 01:07:46 AM ---you're wrong! Emitters are an object class called ParticleEmitterNode Which have a function called setColor(R G B A) So you can change an emitter's color without changing a datablock or recoloring a brick --- End quote --- oh, alright then, guess that fixes that problem |
| Zeblote:
--- Quote from: Port on December 16, 2013, 04:59:13 AM ---.. what the forget? Item scale/offset, vehicle scale, brick state, emitter color and brick color are all possible, and extremely easily at that. --- End quote --- --- Quote from: Zeblote on December 16, 2013, 01:34:49 AM ---This is a GUI change so it would be a client-sided addon. --- End quote --- |
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